Empires

This Page will list details on various empires when information is given.

Human

 * Default Reproduction Rate: 18%
 * Quite Intelligent (+10)
 * Quite Aggressive (+10)
 * Quite Cautious (+10)
 * Quite Friendly (+10)
 * Very Dependable (+20)
 * Cunning Schemers: better spies +15%
 * Gifted Scientists: faster research +15%
 * Natural Optimists: happiness +13%

Kiadian

 * Default Reproduction Rate: 18%
 * Very Intelligent (+28)
 * Slightly Aggressive (0)
 * Very Cautious (+25)
 * Slightly Friendly (+5)
 * Extremely Dependable (+37)
 * Gifted Scientists: faster research +20%
 * Master Engineers: ship maintenance -10%
 * Special Technology: ShadowGhost ECM (Countermeasures)

Securan

 * Default Reproduction Rate: 27%
 * Slightly Intelligent (+2)
 * Very Passive (-27)
 * Quite Reckless (-9)
 * Quite Friendly (+10)
 * Very Dependable (+25)
 * Natural Optimists: happiness +50%
 * Special Government: Utopian Paradise

Boskara

 * Default Reproduction Rate: 24%
 * Slightly Intelligent
 * Extremely Aggressive (+40)
 * Very Reckless (-28)
 * Quite Unfriendly (-16)
 * Very Unreliable (-20)
 * Warrior Class: troop maintenance -25%
 * Fierce Rivalry: lower war weariness -70%
 * Special Government: Hive Mind
 * Special Technology: Shaktur FireStorm (Torpedo Weapon)

Dhayut

 * Default Reproduction Rate: 12%
 * Quite Intelligent (+6)
 * Very Aggressive (+19)
 * Slightly Reckless (-5)
 * Extremely Unfriendly (-35)
 * Extremely Unreliable (-30)
 * Fierce Rivalry: lower war weariness -70%
 * Special Technology: VelocityDrive (HyperDrive)

Gizurean

 * Default Reproduction Rate: 30%
 * Quite Stupid (-16)
 * Quite Aggressive (+10)
 * Quite Cautious (+16)
 * Extremely Unfriendly (-30)
 * Very Unreliable (-20)
 * Master Engineers: ship maintenance -35%
 * Special Government: Hive Mind

Shakturi

 * Default Reproduction Rate: 26%
 * Very Intelligent
 * Extremely Aggressive
 * Extremely Reckless
 * Extremely Unfriendly
 * Extremely Unreliable
 * Master Engineers: ship maintenance -50%
 * Warrior Class: troop maintenance -20%
 * Fierce Rivalry: lower war weariness -90%
 * Special Government: Way of Darkness
 * Special Technology: Shaktur FireStorm (Torpedo Weapon)

Sluken

 * Default Reproduction Rate: 21%
 * Quite Intelligent (+8)
 * Very Aggressive (+19)
 * Slightly Cautious (+3)
 * Very Unfriendly (-18)
 * Very Unreliable (-20)
 * Warrior Class: troop maintenance -20%
 * Fierce Rivalry: lower war weariness -40%
 * Special Government: Hive Mind
 * Special Technology: StarBurner (Main Thrust Engine)

Ikkuro

 * Default Reproduction Rate: 16%
 * Quite Intelligent (+14)
 * Quite Aggressive (+15)
 * Quite Cautious (+11)
 * Quite Unfriendly (-8)
 * Quite Dependable (+14)
 * Master Engineers: ship maintenance -10%
 * Warrior Class: troop maintenance -30%
 * Natural Merchants: colony income +10%
 * Special Technology: S2F7 RepairBot (Damage Control)
 * Special bonus: random (estimate 5+ game-years) +1% planet quality improvement

Ketarov

 * Default Reproduction Rate: 16%
 * Quite Intelligent (+15)
 * Extremely Passive (-40)
 * Very Cautious (+17)
 * Quite Unfriendly (-10)
 * Extremely Unreliable (-30)
 * Cunning Schemers: better spies +50%
 * Special Government: Corporate Nationalism

Atuuk

 * Default Reproduction Rate: 28%
 * Extremely Stupid (-50)
 * Quite Aggressive (+15)
 * Extremely Reckless (-50)
 * Extremely Friendly (+38)
 * Very Dependable (+25)
 * Natural Optimists: happiness +30%

Teekan

 * Default Reproduction Rate: 19%
 * Quite Stupid (-12)
 * Extremely Passive (-37)
 * Quite Reckless (-14)
 * Quite Friendly (+7)
 * Extremely Dependable (+42)
 * Industrious Miners: faster mining +30%
 * Natural Merchants: colony income +20%
 * Special Government: Mercantile Guild

Ugnari

 * Default Reproduction Rate: 14%
 * Quite Stupid (-6)
 * Very Passive (-24)
 * Very Reckless (-19)
 * Quite Friendly (+8)
 * Extremely Unreliable (-30)
 * Industrious Miners: faster mining +20%
 * Natural Optimists: happiness +10%
 * Special Government: Mercantile Guild
 * Special Technology: Raptor Targetting System (Targetting)

Zenox

 * Default Reproduction Rate: 17%
 * Quite Intelligent (+15)
 * Quite Passive (-10)
 * Very Cautious (+29)
 * Quite Unfriendly (-13)
 * Slightly Dependable (+5)
 * Natural Optimists: happiness +20%
 * Master Engineers: ship maintenance -10%
 * Special Government: Technocracy
 * Special Technology: Megatron Z4 (Shields)

Haakonish

 * Default Reproduction Rate: 16%
 * Quite Intelligent (+10)
 * Quite Aggressive (+13)
 * Very Cautious (+25)
 * Very Unfriendly (-25)
 * Very Unreliable (-20)
 * Cunning Schemers: better spies +10%
 * Master Engineers: ship maintenance -20%
 * Special Government: Mercantile Guild
 * Special Technology: Mega-Density Fuel Cell (Fuel Storage Cell)

Mortalen

 * Default Reproduction Rate: 16%
 * Slightly Intelligent (+5)
 * Very Aggressive (+27)
 * Quite Reckless (-8)
 * Very Unfriendly (-20)
 * Very Unreliable (-20)
 * Master Engineers: ship maintenance -10%
 * Warrior Class: troop maintenance -25%
 * Fierce Rivalry: lower war weariness -35%
 * Special Technology: Swift Vector (Vectoring Engine)

Naxxilian

 * Default Reproduction Rate: 23%
 * Slightly Stupid (-3)
 * Very Aggressive (+21)
 * Very Cautious (+25)
 * Quite Unfriendly (-12)
 * Quite Dependable (+12)
 * Warrior Class: troop maintenance -40%

Shandar

 * Default Reproduction Rate: 21%
 * Slightly Stupid (-4)
 * Quite Passive (-16)
 * Quite Cautious (+16)
 * Slightly Friendly (+3)
 * Quite Dependable (+9)
 * Natural Optimists: happiness +40%
 * Special Government: Utopian Paradise

Ackdarian

 * Default Reproduction Rate: 19%
 * Quite Intelligent
 * Very Passive
 * Very Cautious
 * Quite Friendly
 * Very Dependable
 * Gifted Scientists: faster research +10%
 * Master Engineers: ship maintenance -20%
 * Special Technology: TurboThruster

Quameno

 * Default Reproduction Rate: 14%
 * Extremely Intelligent (+35)
 * Extremely Passive (-30)
 * Very Cautious (+17)
 * Very Unfriendly (-25)
 * Extremely Dependable (+30)
 * Gifted Scientists: faster research +40%
 * Special Government: Technocracy
 * Special Technology: NovaCore Reactor
 * Special bonus: random (estimate 5 game-years) new resource added to colonized planet

Wekkarus

 * Default Reproduction Rate: 16%
 * Slightly Intelligent (+1)
 * Very Passive (-20)
 * Very Cautious
 * Very Unfriendly (-29)
 * Quite Unreliable (-10)
 * Industrious Miners: faster mining +15%
 * Natural Merchants: colony income +25%
 * Special Technology: PulseWave Cannon (Beam Weapon)

Mechanoid

 * Default Reproduction Rate: 11%
 * Extremely Intelligent
 * Extremely Passive
 * Extremely Cautious
 * Extremely Unfriendly
 * Extremely Dependable
 * Natural Optimists: happiness +50%
 * Master Engineers: ship maintenance -20%
 * Fierce Rivalry: lower war weariness -100%
 * Special Government: Way of the Ancients